Game Designer · Producer · Systems & Marketing
HERE IS HAOWEI ZHANG,
GAME CONSTRUCTOR.
A junior at the USC BFA Game Development and Interactive Design. Since 2022 I've been creating interactive experiences across every medium I could reach; in 2024 I moved to the wider stage of USC School of Cinematic Arts, shipping 10+ team projects in Unity and Unreal Engine.
My passion sits mainly at two ends: exploring any idea that could become a fun, immersive experience, and efficiently bringing the value of those ideas into the real world. Inside games, I construct rigorous playable systems that serve the fun. Outside games, I construct reliable execution systems that drive projects forward and carry the work to its audience.
Endlessly curious across fields. Always open to collaborations where design thinking meets experimental gameplay — or where a weird idea just needs a producer who can keep it on the rails.
Selected works
Portfolio
Skills
What I work with
As a player
Gaming Landscape
9,000+ hours across PC, PlayStation, Xbox, Switch, and Epic.
Shooter
2,140+hrs
Open World
1,500+hrs
Soulslike
1,100+hrs
Action
1,000+hrs
4X Strategy
670+hrs
Sandbox Survival
600+hrs
CRPG
120+hrs
Writing
Blog
Coming soon...
Case Studies
Analysis

Phantom Blade Zero — Launch-Plan Concept · Deck
Deck
A detailed go-to-market plan deck for Phantom Blade Zero, produced as a team under the guidance of Professor Franco De Cesare.

Phantom Blade Zero — Launch-Plan Concept · Doc
Doc
A detailed go-to-market plan document for Phantom Blade Zero, produced as a team under the guidance of Professor Franco De Cesare.





