Haowei V
2026

Bell Split

Third-person action-puzzle across two eras

When
Dec 2025 – Mar 2026
Where
Los Angeles, US
Team
3 people
Platform
PC
Engine
UE5
Role
Multi-role
Gameplay DesignLevel DesignEnvironment ArtProgrammingNarrative Design

An explorer descends into a mysterious ruin and uses time-shift abilities to travel between a prosperous ancient era and the ruined present, unlocking traps and doors to piece together the truth behind a fallen dynasty.

Design Highlights

  • 3 levels, ~15 min each; ~8 puzzles per level (~24 total).
  • Core design challenge: balancing premise plausibility against playability — the bottleneck was core-mechanic design itself.
  • Core mechanic is causal time-shift: destroying or moving objects in the past affects the present timeline. E.g. in the ancient past you place a mission item on terrain that will later collapse; in the present, the item appears exactly where the collapsed ground now sits.
Media gallery & case-study content — to be added.
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