2025
Divergent Dice
Roguelike dice sim, a multi-armed-bandit experiment
- When
- Nov 2025 – Dec 2025
- Where
- Los Angeles, US
- Team
- Solo
- Platform
- PC
- Engine
- Unity
- Role
- Solo Developer
Gameplay DesignBalancingProbability DesignRoguelikeSolo Project
Roll six dice across six rounds to earn maximum coins; spend coins on new dice in distinct colors, each with its own probability space (iron dice skew low, lava dice skew high). Trial-and-error optimization at the core.
Design Highlights
- ▸Multi-armed-bandit application: limited roll budget, maximize return. Learning each color's probability space costs both money and trial rolls — plus the long-term cost of carrying bad dice.
- ▸2 rounds of playtesting. No in-program telemetry but final scores were logged; I manually transcribed player strategies during sessions and correlated them with outcomes for post-hoc analysis.
Media gallery & case-study content — to be added.