2025
Re:Bound Ranger
Ricochet arcane arrows through a puzzle city
- When
- Sep 2025 – Nov 2025
- Where
- Los Angeles, US
- Team
- 6 people
- Platform
- PC
- Engine
- Unity
- Role
- Director, Producer, Designer, Programmer
DirectionProductionGameplay DesignPitchingProgrammingEnvironment ArtNarrative DesignFirst-PersonPuzzle
Team — Me (full-stack) + 3D artist + 2D artist / narrative hybrid + programmer / designer hybrid + UI artist + 2D artist.
A single-player first-person puzzle-shooter where players ricochet arcane arrows through the city's geometry to solve spatial puzzles and bring the city's function and vitality back.
Design Highlights
- ▸Ricochet mechanic prototyped twice; three rounds of playtesting. Iterations included adding the aim line, shifting from chroma-match to element interaction (ice / fire / electric), and multiple passes refining bounce angle and force feel.
- ▸Element interactions: ice arrows freeze rivers (ice and electric can slide across; fire re-melts them); electric arrows are pulled by magnetic fields.
Production Highlights
- ▸Team were friends gambling on my pitch, which meant intentional morale management: arbitration, hour management, emotion management, food + snack buys.
- ▸1-week sprints with weekend in-person work sessions at my apartment.
Other
- ▸Advanced to Round 2 of USC AGP greenlight.
Media gallery & case-study content — to be added.