Haowei V
2026

Project: Disciple

Cult-leader mobile sim running at USC under Jim Huntley

When
Feb 2026 – Present
Where
Los Angeles, US
Team
70+ people
Platform
Mobile
Engine
Unreal Engine 5
Role
Producer
ProductionSchedulingCoordinationOnboardingSeasonal ContentTooling Deployment

Team — ~70-person team under USC professor Jim Huntley, roughly 1.5 years in development when I joined.

A mobile game where the player leads a cult, recruiting and training members to infiltrate political, military, occult, and social groups around the world in pursuit of strange, world-domination goals. Players manage cultists on a 3D isometric map.

Production Highlights

  • Produced a Halloween seasonal event end-to-end: time-specific building appearances, a minigame, event-only UI, easter-egg dialogue, NPC appearance swaps, and a battle-pass-style monetization plan.
  • Team stack: Confluence + email + 2-hour weekly in-person dev sessions + daily standups + Perforce for version control. 1-week sprint cycles.
  • Standups I run with three horizons — a rough 4-sprint backlog view, a detailed 2-sprint backlog view, and a micro-schedule for the next sprint.
Media gallery & case-study content — to be added.
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