2023
Paddle Derive
First-person multiplayer tactical action (design pitch)
- When
- Jun 2023 – Oct 2023
- Where
- Jinan, China
- Team
- 2 people
- Platform
- PC
- Engine
- UE5 · design doc + level design only
- Role
- Director, Designer
DirectionGame DesignNarrative DesignLevel DesignCombat DesignBalancingDesign DocWorldbuilding
Players inhabit armed factions in an alternate world built around a new science called 'Paddlology.' Combat blends traditional firearms, paddle-magic, and melee weapons.
Design Highlights
- ▸40+ page GDD covering weapon mods, spell mods, melee action mods, squad system, ammo / skill resupply, melee parry, troop-class system, and leader system. Plus 2 mindmaps, 1 detailed mechanical-structure diagram for a special class, and 4 skill illustrations.
- ▸Tech firepower faction: faster DPS, shorter sustain, direct effects. Magic faction: slower DPS, longer sustain, many tactical skills, bigger payoffs for team combos.
- ▸9 troop classes tuned with asymmetric trade-offs across firepower / cover-need / survivability / resupply-frequency dimensions.
Design Pillars
- ▸Strategic multi-lane squad combat with team-comms systems
- ▸Creative worldbuilding and character abilities
- ▸Three combat paradigms: firearms, magic, and bladed weapons
- ▸Deep customization — gun modding, spell programming, move customization
Media gallery & case-study content — to be added.